
The IDE you have in windows land will only be your little window to WSL. This download is likely just as big as the IDE you have already installed in windows land, as all of the code processing etc will happen in WSL land. Next, I had to wait for the backends to download into the WSL machine. Selecting WSL prompts you to select the “WSL Distribution” that you wish to connect with. This differs slightly from VSCode which has a slightly higher barrier to entry as “ Remote-WSL” is part of the remote development extension pack that you also need to download. WSL is presented front and centre as an option. The thing that really jumps out to me here is the focus on remote development, be that connecting to a machine of your own, or joining a remote session in another IDE. Once downloaded and opened, Fleet has a familiar look and feel. I already have the Jetbrains Toolbox installed, so I downloaded Fleet from there.Īccording to the downloads page, this may be the only option for install for Windows. So here is a very first look at using Fleet with a project in WSL2 land. Not to mention built-in “distributed” working modes for remote development, thus built-in WSL project integration. But also contains their “20 years of experience developing IDEs”, which I hope will maintain the high-quality refactoring tools.


This is exciting, as it’s advertised as “lightweight” with code processing engines running separately, similar to what is done in VSCode. Jetbrains Fleet was announced in 2021, and was behind a waitlist until this past week. For the past few years, I have also primarily used VSCode as my go-to development environment.īetween 20 I mainly used Jetbrains IntellijJ IDEA, but I found the speed of VSCode (launched in 2015), along with the modern design and vibrate plugin ecosystem, to win me over.Įvery now and again I have found myself dipping back into the suite of Jetbrains IDEs, primarily for their high-quality code refactoring tools, nothing that I have seen in the VSCode ecosystem has quite lived up to this functionality.

It’s no secret that I develop using Windows and WSL.
